How To Play American Football For Juniors |
If you ever wondered about the basics of how to play "or at least follow" American football, you are not alone. American football may seem like a lot of guys bumping into each other repeatedly until they understand some of the basics and begin to see the strategy in question.
Understand rules and terminology
1- Know the point of the game director. The goal of Soccer is to score Points that carry the ball a starting point on a plot 100 yards for a zone of 52 yards especially marked Ten meters of last Each Depth of the field region called Extreme. Each team utilized surroundings of the front to score an annotation when trying to avoid that the opposing team paragraph v reach the annotation zone behind them. Each End region has Slow structure Y field call if placed on the bottom line. Field goals to add Points used is with Special kicks.
The tiles of an annotation to the pool generally equipment is called "his" zone of annotation. Therefore, a team 70 yards (64.0 m) before scoring a 30-yard touchdown (27.4 m) from the target area.
There are teams negotiating possession of the ball, a strict rules agreement. The team of the Possessor BALĂ“N if known As the crime "the other team is called" defense ".
The tiles of an annotation to the pool generally equipment is called "his" zone of annotation. Therefore, a team 70 yards (64.0 m) before scoring a 30-yard touchdown (27.4 m) from the target area.
There are teams negotiating possession of the ball, a strict rules agreement. The team of the Possessor BALĂ“N if known As the crime "the other team is called" defense ".
2- Learn the divisions of time. Football is divided into four quarters of 15 minutes each, with a break between the second and third period called "half time", which is usually 12 minutes. While the clock is on, the game is divided into shorter segments called "games" or "under."
A game begins when the ball moves from the ground in the hands of the players and ends when the ball hits the ground, or the person who has the ball is tackled and his knee or elbow touches the ground. When a game is over, a designated referee referee places the ball on the court marker, which corresponds to his judgment that he has stopped the progress of the player with the ball. Each team has four lows and lows, have to do ten meters of the line of scrimmage (starting point). If the team does not do it within 4 downs, the offensive team must deliver the ball to the opposing team. If the offense was able to make the 10yards balls in 4 downs, they get another four opportunities to move the ball 10 yards. The teams have 30 seconds to enter the formation and put in the next match.
The playing time can be stopped for several reasons: If a player is out of bounds, you have to penalize, a flag is issued or a pass is thrown but not caught by someone (an incomplete pass) the clock stops when the referees order everybody.
Penalties are given by the referees who throw yellow flags in the field when they see a violation. This allows everyone in the field to know that a penalty is called. Sanctions normally result in the loss of offensive equipment from 5 to 15 yards of ground. There are a lot of penalties, but some of the most common ones are "offside" (someone was on the wrong side of the line of scrimmage when the ball broke), "stop" (a player grabbed another player with his hands (When a player moves before the ball is broken), "unsportsmanlike conduct" (When a player does something that does not show good sportsmanship, and "(Someone in contact with another player from another behind the ball carrier and Below the waist).
A game begins when the ball moves from the ground in the hands of the players and ends when the ball hits the ground, or the person who has the ball is tackled and his knee or elbow touches the ground. When a game is over, a designated referee referee places the ball on the court marker, which corresponds to his judgment that he has stopped the progress of the player with the ball. Each team has four lows and lows, have to do ten meters of the line of scrimmage (starting point). If the team does not do it within 4 downs, the offensive team must deliver the ball to the opposing team. If the offense was able to make the 10yards balls in 4 downs, they get another four opportunities to move the ball 10 yards. The teams have 30 seconds to enter the formation and put in the next match.
The playing time can be stopped for several reasons: If a player is out of bounds, you have to penalize, a flag is issued or a pass is thrown but not caught by someone (an incomplete pass) the clock stops when the referees order everybody.
Penalties are given by the referees who throw yellow flags in the field when they see a violation. This allows everyone in the field to know that a penalty is called. Sanctions normally result in the loss of offensive equipment from 5 to 15 yards of ground. There are a lot of penalties, but some of the most common ones are "offside" (someone was on the wrong side of the line of scrimmage when the ball broke), "stop" (a player grabbed another player with his hands (When a player moves before the ball is broken), "unsportsmanlike conduct" (When a player does something that does not show good sportsmanship, and "(Someone in contact with another player from another behind the ball carrier and Below the waist).
3- Learn the flow of the game. American football consists of two basic elements of the structure that guides the game. It's the kick-off system and downhill.
The kick-off - At the beginning of the game, the central referee starts a coin and the captain of the local team called from which side of the coin is facing up. If true, the captain may choose to throw the kick or get the kickoff or allow the captain of the visiting team to make that decision. Once the shooting and reception teams are decided, the captain of the team that lost the coin draw gets to decide what goal to defend his team in the first half. This original game is called the kickoff, and usually involves a field goal down from one team to another, with the team that kicked the ball, running towards the team receiving the ball to prevent them from running. Danger of a long way back towards the end zone of the kicking team. After half time, there is a second kick by the team that does not make the opening opening hit. Throughout the second half, the final areas that each team is one defends against the team's arrival area defended in the first half.
Downs - The word "down" is synonymous with the word "chance" or "gambling" in American football. The offense allowed four hits to move the ball by at least 10 meters (9.1 m) to the end zone. Each game ends with a new descent. If the 10-yard (9.1 m) goal of the first race is reached before the fourth race is completed, the count is reset to the first down, commonly called "1st and 10th" to indicate that the level of 10 Yards (9.1 m) are forced again to reset to the first race. Otherwise, account count from one to four. If four passes pass without resetting the first and ten, controlled the ball passes to the other team.
This means that a team that moves the ball 10 yards or more in each game will never be on second try. Each time the ball moves 10 yards (9.1 m) or more in the right direction, the next game is a first down with 10 yards (9.1 m) to go.
The distance required to return to the first race is cumulative, so that the race of 4 meters (3.7 m) in the first race of 3 meters (2.7 m) in the second and 3 m (2, 7m) On the third enough for the next play and be a first try again.
If a game ends with the ball behind the striking line, the meter difference is added for the total number of meters needed for the first. For example, if the fourth is attacked 7 yards behind the line with the ball in his hands, the next match will be scored as "2 and 17", which means that 17 yards ) The next three parts to restore a first and ten.
Instead of playing the fourth, the offense may choose to punish the ball, which is a very remote possibility that transfers control of the ball to the other team, but is likely to force them to start later in that field that would have been another way.
The kick-off - At the beginning of the game, the central referee starts a coin and the captain of the local team called from which side of the coin is facing up. If true, the captain may choose to throw the kick or get the kickoff or allow the captain of the visiting team to make that decision. Once the shooting and reception teams are decided, the captain of the team that lost the coin draw gets to decide what goal to defend his team in the first half. This original game is called the kickoff, and usually involves a field goal down from one team to another, with the team that kicked the ball, running towards the team receiving the ball to prevent them from running. Danger of a long way back towards the end zone of the kicking team. After half time, there is a second kick by the team that does not make the opening opening hit. Throughout the second half, the final areas that each team is one defends against the team's arrival area defended in the first half.
Downs - The word "down" is synonymous with the word "chance" or "gambling" in American football. The offense allowed four hits to move the ball by at least 10 meters (9.1 m) to the end zone. Each game ends with a new descent. If the 10-yard (9.1 m) goal of the first race is reached before the fourth race is completed, the count is reset to the first down, commonly called "1st and 10th" to indicate that the level of 10 Yards (9.1 m) are forced again to reset to the first race. Otherwise, account count from one to four. If four passes pass without resetting the first and ten, controlled the ball passes to the other team.
This means that a team that moves the ball 10 yards or more in each game will never be on second try. Each time the ball moves 10 yards (9.1 m) or more in the right direction, the next game is a first down with 10 yards (9.1 m) to go.
The distance required to return to the first race is cumulative, so that the race of 4 meters (3.7 m) in the first race of 3 meters (2.7 m) in the second and 3 m (2, 7m) On the third enough for the next play and be a first try again.
If a game ends with the ball behind the striking line, the meter difference is added for the total number of meters needed for the first. For example, if the fourth is attacked 7 yards behind the line with the ball in his hands, the next match will be scored as "2 and 17", which means that 17 yards ) The next three parts to restore a first and ten.
Instead of playing the fourth, the offense may choose to punish the ball, which is a very remote possibility that transfers control of the ball to the other team, but is likely to force them to start later in that field that would have been another way.
4-Obtain information about the composition of a computer. Each team is allowed to have eleven players in the field at a time. Different team members hold different positions and have different roles in the field. Most competitive teams actually consist of three separate teams of players, each of which is put into the field to perform a type of task.
The offensive team includes the following players:
The quarterback throws a pass to a runner, power runner, broadband receiver or tight end, or hands the ball to a runner.
The offensive line, consisting of the center, two guards and two tackles, which collectively defend the other defending players while the ball is returned or passed. The center is right in front of the quarterback and "lace up" (throwing the ball back) the ball for him. The guards are on one shoulder of the center and the tackles line up on the shoulders of the goalkeeper
Open receivers, who run in the line of scrimmage and catch the ball if a pass is thrown.
The pilot, who takes the ball from the quarterback and directs it to the goal area.
Closed wings, which help protect the outer edges of the line, and can also catch the ball in the case of the password.
The defensive team includes the following players:
Supporters, who defend themselves against game assists and also rush through the line and blitz the quarterback.
The defensive line, they keep the pressure on the offensive line. They can blitz the quarterback.
Cornerbacks and deep, defending players trying to receive a pass or try to run the ball through the field after the defensive line. They can blitz the quarterback.
The third team is the working group used every time the ball is kicked. Their job is to allow the person to hit the ball to make a clean shot without being harassed by the other team.
The offensive team includes the following players:
The quarterback throws a pass to a runner, power runner, broadband receiver or tight end, or hands the ball to a runner.
The offensive line, consisting of the center, two guards and two tackles, which collectively defend the other defending players while the ball is returned or passed. The center is right in front of the quarterback and "lace up" (throwing the ball back) the ball for him. The guards are on one shoulder of the center and the tackles line up on the shoulders of the goalkeeper
Open receivers, who run in the line of scrimmage and catch the ball if a pass is thrown.
The pilot, who takes the ball from the quarterback and directs it to the goal area.
Closed wings, which help protect the outer edges of the line, and can also catch the ball in the case of the password.
The defensive team includes the following players:
Supporters, who defend themselves against game assists and also rush through the line and blitz the quarterback.
The defensive line, they keep the pressure on the offensive line. They can blitz the quarterback.
Cornerbacks and deep, defending players trying to receive a pass or try to run the ball through the field after the defensive line. They can blitz the quarterback.
The third team is the working group used every time the ball is kicked. Their job is to allow the person to hit the ball to make a clean shot without being harassed by the other team.
5- Keep track of your score. The goal is to score more points than the opposing team. In case of equality, an additional 15 minutes is usually played. The notation is as follows:
A hit is when soccer is successfully ported to the appropriate goal zone by a player (or caught by a player located in the proper goal zone) is 6 points.
An additional point, where a player sends the soccer between the goal posts, after his team scored a touchdown, worth 1 point. When the successful game is followed by a passing game or running in the score zone instead of kicking, the game is called a colon conversion, and it is 2 points.
A field goal is when or where a player sends the soccer between the goalposts without scoring a touchdown in the previous game, is worth 3 points. Field goals are often seen as late chance tactics at the end of closed matches.
A security, a player is so far in the field that is in his own zone of annotation and then rotates while holding the ball, worth 2 points.
A hit is when soccer is successfully ported to the appropriate goal zone by a player (or caught by a player located in the proper goal zone) is 6 points.
An additional point, where a player sends the soccer between the goal posts, after his team scored a touchdown, worth 1 point. When the successful game is followed by a passing game or running in the score zone instead of kicking, the game is called a colon conversion, and it is 2 points.
A field goal is when or where a player sends the soccer between the goalposts without scoring a touchdown in the previous game, is worth 3 points. Field goals are often seen as late chance tactics at the end of closed matches.
A security, a player is so far in the field that is in his own zone of annotation and then rotates while holding the ball, worth 2 points.
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