Wednesday, January 25, 2017

How To Play Baseball For Beginners - Part 2

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How To Play Baseball For Beginners - Part 2

Play the game

1-Set the field. Each player takes defensive position in the field. The four players in the table - the first, second base player, short field and third base - are strategically positioned in their regions and often adjust the position according to many factors, including the tendency of the mass to hit the Ball in one direction or in one. Another and the situation in the playground of the land, too, are more or less distant from the house, the more left or more to the right, depending on a variety of variables including: propensities to each batter, Strategy game, pitcher strengths and weaknesses, playing field (each field is different) and time (especially wind direction, which can greatly affect ball flight). The eight defensive players (in addition to the catcher) must be "fair territory" (between the foul lines), because each step is started, but nothing in the rules forces a defensive player to maintain a certain area, Thrower a foot in contact with the rubber when throwing the ball) and the receiver (which should be in the receiver drawer behind the plate). The batter is hit in the left (right) or right (left) box on one side of the fastening plate. The referee checks briefly that the nine defensive players are on the pitch and the batter is in the box, then shouts "play ball" to start the game.

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2-Play ground, swing and hit the ball. The pitcher tries to throw balls that are hard to reach, while still being inside the "strike zone", where the rapper is expected to try to beat them. The batter does everything possible to judge quickly if the ball is sure to hit, then balance it. If the batter connects and the ball does not cross the fault lines, it is in play.

The pitchers often use fastballs, curves, sliders to change and confuse batters. The fastball is what it sounds - very fast - just like the curve. A change involves the pitcher pretending to throw a quick ball, but not throwing a much slower, which confuses the sense of opportunity of mass. A cursor is a hard ball to start that combines most of the speed of a fast ball with the lateral movement of a curve.

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3-Run the bases. While the ball moves over the ground or by air or ground, the batter (now called the "runner" or "base runner") drops the bat and runs as fast as possible to the first base. As long as the pilot receives no floating element tag, outward or outward land, they can stop at first base, or continue until it is no longer safe. Meanwhile, the gardeners work to collect the ball and return it to the pilot's position to take them out.

Gardeners are allowed to throw the ball at another or run with the ball getting close enough to the pilot to an exit. Drivers are not allowed to touch the ball on their own.
A runner who is not in danger of being forced or grounded can sometimes avoid being labeled a base by sliding under the base and trying to touch the base before the ball touches. Since even a finger or toe touches the base before the runner is marked, they are safe.
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4-Steal bases. In most cases, the rider will not be able to complete a complete circuit of the bases in a single game, so he must stop on a base and wait for the next batter to move to the plate. However, at any time, the pilot may attempt to "steal" the next base with the pitch before the pitcher realizes what is happening. Since the pitcher is usually the best pitcher on the team, stealing a base is very dangerous: the pitcher can turn and throw the ball to a player base instead of the bats, allowing an easy etiquette.

Base men can also pass the ball to each other, trapping the runner between the bases until a desperate (and usually unnecessary) attempt is made to fall into one of them. Runners can not leave the line between the two databases, ie: there are no leaks in the open field and then a circle around the back, for example.
Pilots are safe on the basics, but are not required to stay on base. Most brokers are preparing for a possible theft by getting rid of part of their current base, but not so that they can not return if they need it.

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5-Load bases. A pilot is allowed in each base at any time - this is where the force of the rule comes. However, since there are three bases, up to four riders can be in the field at a time. When all three bases have a runner, it is said that the offensive team they have loaded the "bases", which means that the next reasonable success or walking will necessarily lead to a race or exit. Having full bases is not necessarily the most ideal situation for a team, but it is very exciting for the public.

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6-Hit a home run. Sometimes the batter hits the ball so hard and so well that they are able to run around the entire diamond before getting an out, scoring a run on the first try. This is called a "home run". Most home systems are the result of the ball having gone through the fence at the back of the field at this point, it is completely out of the game and all the field team can do is clock.

Obviously a grand slam is worth four points (one for each rider), and you can change the course of a difficult match almost guaranteed victory. Great slam shut are exceptionally rare, but very exciting.

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7-Move forward with regular games. Shopping at home is fun, but not common enough to be invoked as a way to win the game. Instead, focus on learning to race away after a normal stroke. Knowing when to stop and wait, can stay in the game longer and increase your chances of scoring a point. There are three other races on the plate apart from the home race:

This is a stroke of the fixing plate to the first base. This is perhaps the most common type of stroke due to its safety and flexibility.
Double is a strike from the anchor plate to the second base. Most of the time, a double is a good choice for mid-range shots, or shots that leave the field team distracted by another player on the second or third base.
A triple is a race from the anchor plate to the third base. Triples are infrequent, but often lead to cuts shortly afterwards.

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8-Try a hit and run game. The good contact hitter (batters who have good control over the direction of the ball when hit) can work with a runner at first to make a hole between the first and second base, which is usually protected by the second basic player . The pilot of the first attempts to steal second to the right when he started the field, forcing the second base to follow. The battery then drives the ball through the gap in the open field and takes a single or double.
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9-The racing trade with games of sacrifice. There are two types of play sacrifice in which a hitter accept a fun outing to move a second or third base runner closer to home so that they can score a run.

A touch of sacrifice is a special type of game where the batter uses the stick to hit the ball in the air without sending forward. The ball dropped right in front of the plate, so it is a simple matter for the receiver to retrieve the ball and the mass of the pasta; However, in the time it takes to do this, another broker may be able to advance to third base or even flat.
The fastest runners can sometimes survive a shock and do it at first without being grounded.
A sacrifice fly is a pop fly (a high ball, the bow that is very easy to catch) that gives a third time the haste home base before the runner gets a drop down icon.

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10-Get multiple pilots at once. When the field is to the right, the outfielders may be able to pull a double play or even a triple play, in which they put two or three outs in one piece. Triple plays are rare but possible if there are enough power outlets available. Duplicate games are more common, and often involve forcing a runner into the first mass, then ground before reaching the first.

From three outs lead the teams to change, a triple play end immediately to the current average of the entry.

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11-Understanding the infield fly rule. This rule is invoked only by the referees, but it is important to understand. When a hitter strikes a pop fly that will land in the stadium area, the referee may decide that it is too easy to catch and invoke the infield fly rule. This makes the dough to be automatic and that the implementation team get triple play easy to grab the ball and forcing outs other databases. In short, it is a rule that regulates the fairness of the game, designed to keep things interesting for both parties. Knowing about it now will help you when you hear it called later.
Image Step 19 called Play Baseball.

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12-Continue playing until the correct number of rounds is reached. Unlike basketball and many other team sports, baseball does not have a clock or timer, except for league matches. Instead, the game is played until all the rounds are completed. Because they can make plays to hang for a long period, teams are allowed to have substitutes, including additional throwers (called relay throwers) to keep the game fresh from start to finish. At the end of the final round, the team won more sharply.

If the teams are tied at the end of the last round, a new addition is played. It is very rare that a baseball game ends in a draw; Typically, extra entries are added until a team manages to scrape an edge.

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