Thursday, January 26, 2017

How To Play Hockey


How To Play Hockey


Ice hockey begins with a face-to-face opening before the game. The referee satisfies the two players of the central team in the middle of the ice and drops the disc between the two opponents. The two strikers at the center trying to get possession of the disc struggling for it. The team with the disc is known as the attacking team and the other team known as the defense team.


The players and their positioning


The typical size of the ice hockey team listed in the match is 20 players with 12 players in the front (center and ends), 6 defenses and 2 goalies with unlimited substitutions at any time during the game. Substitution players can occur at any time during the game which is called on the fly.

In ice hockey, each team consists of six players on the ice. Players are positioned on the ice as shown in the image below. All players except the goalie can go around the track without any limits. The only goalkeeper can not skate through the central red line.

Positions in hockey
Each team is divided into four different segments. The first of them is the center. The player is placed in the center of the ice with the disc. With central actor is the players to the left and right to support the player center of obtaining the possession of the disc face to face.

Defense players line up behind the left center and right player to handle the disc during the game. The guard stands in front of the goal. It's the strongest team. He is responsible for blocking the disk reach the network and let the other team to make goals.

Goalkeepers and defenders are primarily responsible for blocking other team players to score a goal as the forwards (center and end players) are responsible for scoring goals against the opposing team. The goalkeepers challenge the opposing team players and throw the disc for a counterattack.

 

Quick game description


The attacking team with six players take the disc after the showdown and try to continue passing the disc with their hockey sticks from the goal of the opposing team to gain points. The opposing team called the defense team is trying to block the forward disc in their goal. Attack and defense teams continue to change roles depending on the disk. The game is played in three intervals of 20 minutes each. The teams change sides after the second and third interval of the match.

The game begins with the serve and players take control of the center of the washing machine. Extremes give full support by pulling the disc while the defenders are pairs in the left hand and the right taking control of the disc when other players do not.

The three basic ice hockey match guidelines that can restrict the movement of the disc are out of play, the ice formation and the disc out of the game. A player is said to be "out of play" if he passes into the other team's area before passing the disc to his zone. Ice formation occurs when the disc is struck by defending the team through the red center line and the goal line at once without contact with another player's hockey stick. The disc is said to be "out of play" when it goes off the track and the immediate stop of the game is performed.


Handling the stick and the movement of punk

 

Ice hockey is to move the disc with the hockey stick. These two vital skills are mandatory for players on the ice to take control of the disc and advance to the other team's goal just skating around the track. The central skater in possession of the disc must skate with the opponents and above all without losing the possession of the disc. Other team players create free spaces for the disc support and try to establish a goal opportunity by playing against the goalkeeper to make a goal.

Stickhandling is basically the art of moving the disc to aim subsequent goal and add a point. Ice hockey players usually have excellent skating skills in the game. When the disc is dropped skates players skating ability as they need to keep balance on skates and keep the disc moving with their sticks. For the player to maintain coordination between the head and eyes while keeping the disc in the suit, follow the simple rules

Hand Positioning - The correct position of the hand is the key to keeping the disc in play players should have a strong control over the stick of advantage and the soft grip of the bottom for easy access to the pad .. A Important technique in hand position is known as Soft Hands.

Positioning the blade - The placement of the hockey stick blade is another important method of controlling the blade. The movement of the blade should be supported by the position of the heel and tip. While moving the disc, the blade must scan the back surface without rolling motion without the disc.

Head Positioning - With the perfect head position, the player can play the game environment exactly and develops a line of sight that helps the player to react in the shortest time.

Hockey disc - This is the technique that owns the disc against opponents in the ice. The whole ice hockey game is based on the possession of the disc. It is mandatory for all players and especially the bearer rings to take control of the disc and the holder until another player is available to advance the disc. The best technique for preserving disc property when the player moves between the washer and the defender, the player uses his arms to keep the defender away and use the club to handle the disc. This situation occurs especially near the corners, next to the track joints and around the cage annotation zone.



Scoring

In ice hockey, the game is played in a rating points structure. The main objective of the skaters is to score goals to get points based on the goals of the team. The team with the highest number of points will be the winner of the match. In addition to the objectives, the teams receive assistance points. Usually, the help is credited with two players on the team which makes the player's goal to touch, pass, hit or deflect the disc and the movement of this player is compatible before making a profit. These help players receive points based on their game. Advocates receive help to get a point added to the total.

A goal in this game is scored when the disc was struck on the goal line and placed on the goalkeeper crossing locks by the other team's goalie. A point is awarded to the team that scored a goal.

-A goal can not be awarded in the following game circumstances -

-If a player attempts to kick or throw the disc in the goal without using the hockey stick.

-If the scoring team has more than six players on the ice on the target.

-If the goalie the disc in the cage of the opposite goal, crossing the red center line.

-If the goal was dropped at the time of the goal.

-If the opposing team players prevents the goalkeeper to block the target.

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How To Play Handball


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In a handball game the main objective is to put the ball in the goal of scoring the goal. The team that scores the most goals in the given time period is considered the winning team. A handball player should be able to make a quick movement of his body to score goals successfully. It also requires a high level of resistance.

In a handball game, each team is named its position in the midfield. Players are placed according to their planning to defend, to attack and to record or score goals. The formation of a team may be offensive or defensive.

Offensive training


The formation of the offensive team has basically left and right wing, which are usually fast players and has an excellent jumping ability needed to get a better angle shooting.

Cuts left and right - These players must be high enough to shoot the defender. Objective defended by this player essentially make the jump.

Center Back Out - The player who plays in this position also known as the point guard. Make chances to score goals while keeping the ball appropriate on the players. The player who plays in this position is the best known in handball as other teammates.

Defensive training
The Defender training is done according to the planning and the experience of the players. They are usually described as: training b where "a" is the number of defending players on the line and b is the number of players defending offensively. Different defensive formations are -

-Left and Right Media
-Far left and right
-Center back and front center

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Defensive training
Quick Game Views
Before entering the game it is a quick summary of the first part of the game that shows how the ball is passed between the players and is defended by the opposing team. It also shows several ways to score a goal as the goal of each team is to score more goals to be the winner of the game.

First, the referees decide which team will start shooting for the launch process. The winning start captain decides to release or go to the opposing team.

Players pass the ball between moving them to the defensive goal post. If the ball the attacking player enters the hand of the defending player, then they start attacking by passing the ball between them.

If the attacking team scored a goal, the game resumes again for the defending player to launch the center of the court. Thus, the game continues until the time allotted for the game expires.

In case of violation of the rules of the game for all players of each team, the appropriate sanction is given by the referee, which may be in the form of a penalty.

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Playing the ball

 

Handball involves passing the ball from one hand to another player gradually in order to score goals. Therefore, there are certain rules to pass the ball between the players. A player can not take more than three steps while running towards the finish line by holding the ball when landing after catching the ball is not counted as a step. Players are not allowed to wade by holding the ball for more than three seconds.

If the referee realizes that the player does not shoot or pass the ball, you lose the ball, which will result in the ball being handled by the opposing player.

To dodge
A player can dribble the ball, but only once, after which you must shoot or pass the ball. The sequence of playing the ball can be catch the ball → 3 steps → Drip → capture → 3 steps → pass / shoot in 3 minutes.

While the free kick is awarded there must be a minimum distance of 3 m between a defensive player and an offensive player to which the free throw line is always scored at 9mts goal if there will be a 3mts space between the player trying to Shoot at goal and defender of goal.

If the goalkeeper directs the ball on the bottom line while keeping the goal, will remain with the goalkeeper. However, if directed by a defensive player, the ball will go to the assailants. If the attackers fail to get the ball into the goal and the ball passes the bottom line, then they lose the ball.

When the ball is thrown by attackers outside the sideline, players will go hand defenders and vice versa.

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To score goals

 

The ball thrown into the goal can not be considered a goal, if it passes completely on the back of the goal line. The game resumes in midfield for the launch of the team that scores.

A player may not shoot the goal post from outside the goal area.

Only the goalkeeper is permitted inside the goal area, which is a semi-circular area of 6 meters in diameter.

A player may shoot a goal before the goalkeeper when in the air and must shoot before landing.

The goalkeeper may touch the ball with their feet, but only during the rescue of the goal, not to direct the outside of the goal area or to control the ball unnecessarily.

An attacker or defender are not allowed to cross the enclosure of the goal while playing to gain an advantage for a short cut move of their own.

The goalkeeper can not leave the goal area with the ball in his hand as a field player. But he / she can go outside the goal area to save the ball.

The goalkeeper get a penalty, a free kick to the opposing team if you leave the goal area with the ball in his hand. Considering that, when entering the goal area with the ball, the opposition receives a penalty 7mts from the post.

Penalty is awarded if a player passes the ball to his goalkeeper when he is inside the goalkeeper.

Wednesday, January 25, 2017

How To Play Baseball For Beginners - Part 2

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How To Play Baseball For Beginners - Part 2

Play the game

1-Set the field. Each player takes defensive position in the field. The four players in the table - the first, second base player, short field and third base - are strategically positioned in their regions and often adjust the position according to many factors, including the tendency of the mass to hit the Ball in one direction or in one. Another and the situation in the playground of the land, too, are more or less distant from the house, the more left or more to the right, depending on a variety of variables including: propensities to each batter, Strategy game, pitcher strengths and weaknesses, playing field (each field is different) and time (especially wind direction, which can greatly affect ball flight). The eight defensive players (in addition to the catcher) must be "fair territory" (between the foul lines), because each step is started, but nothing in the rules forces a defensive player to maintain a certain area, Thrower a foot in contact with the rubber when throwing the ball) and the receiver (which should be in the receiver drawer behind the plate). The batter is hit in the left (right) or right (left) box on one side of the fastening plate. The referee checks briefly that the nine defensive players are on the pitch and the batter is in the box, then shouts "play ball" to start the game.

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2-Play ground, swing and hit the ball. The pitcher tries to throw balls that are hard to reach, while still being inside the "strike zone", where the rapper is expected to try to beat them. The batter does everything possible to judge quickly if the ball is sure to hit, then balance it. If the batter connects and the ball does not cross the fault lines, it is in play.

The pitchers often use fastballs, curves, sliders to change and confuse batters. The fastball is what it sounds - very fast - just like the curve. A change involves the pitcher pretending to throw a quick ball, but not throwing a much slower, which confuses the sense of opportunity of mass. A cursor is a hard ball to start that combines most of the speed of a fast ball with the lateral movement of a curve.

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3-Run the bases. While the ball moves over the ground or by air or ground, the batter (now called the "runner" or "base runner") drops the bat and runs as fast as possible to the first base. As long as the pilot receives no floating element tag, outward or outward land, they can stop at first base, or continue until it is no longer safe. Meanwhile, the gardeners work to collect the ball and return it to the pilot's position to take them out.

Gardeners are allowed to throw the ball at another or run with the ball getting close enough to the pilot to an exit. Drivers are not allowed to touch the ball on their own.
A runner who is not in danger of being forced or grounded can sometimes avoid being labeled a base by sliding under the base and trying to touch the base before the ball touches. Since even a finger or toe touches the base before the runner is marked, they are safe.
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4-Steal bases. In most cases, the rider will not be able to complete a complete circuit of the bases in a single game, so he must stop on a base and wait for the next batter to move to the plate. However, at any time, the pilot may attempt to "steal" the next base with the pitch before the pitcher realizes what is happening. Since the pitcher is usually the best pitcher on the team, stealing a base is very dangerous: the pitcher can turn and throw the ball to a player base instead of the bats, allowing an easy etiquette.

Base men can also pass the ball to each other, trapping the runner between the bases until a desperate (and usually unnecessary) attempt is made to fall into one of them. Runners can not leave the line between the two databases, ie: there are no leaks in the open field and then a circle around the back, for example.
Pilots are safe on the basics, but are not required to stay on base. Most brokers are preparing for a possible theft by getting rid of part of their current base, but not so that they can not return if they need it.

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5-Load bases. A pilot is allowed in each base at any time - this is where the force of the rule comes. However, since there are three bases, up to four riders can be in the field at a time. When all three bases have a runner, it is said that the offensive team they have loaded the "bases", which means that the next reasonable success or walking will necessarily lead to a race or exit. Having full bases is not necessarily the most ideal situation for a team, but it is very exciting for the public.

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6-Hit a home run. Sometimes the batter hits the ball so hard and so well that they are able to run around the entire diamond before getting an out, scoring a run on the first try. This is called a "home run". Most home systems are the result of the ball having gone through the fence at the back of the field at this point, it is completely out of the game and all the field team can do is clock.

Obviously a grand slam is worth four points (one for each rider), and you can change the course of a difficult match almost guaranteed victory. Great slam shut are exceptionally rare, but very exciting.

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7-Move forward with regular games. Shopping at home is fun, but not common enough to be invoked as a way to win the game. Instead, focus on learning to race away after a normal stroke. Knowing when to stop and wait, can stay in the game longer and increase your chances of scoring a point. There are three other races on the plate apart from the home race:

This is a stroke of the fixing plate to the first base. This is perhaps the most common type of stroke due to its safety and flexibility.
Double is a strike from the anchor plate to the second base. Most of the time, a double is a good choice for mid-range shots, or shots that leave the field team distracted by another player on the second or third base.
A triple is a race from the anchor plate to the third base. Triples are infrequent, but often lead to cuts shortly afterwards.

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8-Try a hit and run game. The good contact hitter (batters who have good control over the direction of the ball when hit) can work with a runner at first to make a hole between the first and second base, which is usually protected by the second basic player . The pilot of the first attempts to steal second to the right when he started the field, forcing the second base to follow. The battery then drives the ball through the gap in the open field and takes a single or double.
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9-The racing trade with games of sacrifice. There are two types of play sacrifice in which a hitter accept a fun outing to move a second or third base runner closer to home so that they can score a run.

A touch of sacrifice is a special type of game where the batter uses the stick to hit the ball in the air without sending forward. The ball dropped right in front of the plate, so it is a simple matter for the receiver to retrieve the ball and the mass of the pasta; However, in the time it takes to do this, another broker may be able to advance to third base or even flat.
The fastest runners can sometimes survive a shock and do it at first without being grounded.
A sacrifice fly is a pop fly (a high ball, the bow that is very easy to catch) that gives a third time the haste home base before the runner gets a drop down icon.

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10-Get multiple pilots at once. When the field is to the right, the outfielders may be able to pull a double play or even a triple play, in which they put two or three outs in one piece. Triple plays are rare but possible if there are enough power outlets available. Duplicate games are more common, and often involve forcing a runner into the first mass, then ground before reaching the first.

From three outs lead the teams to change, a triple play end immediately to the current average of the entry.

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11-Understanding the infield fly rule. This rule is invoked only by the referees, but it is important to understand. When a hitter strikes a pop fly that will land in the stadium area, the referee may decide that it is too easy to catch and invoke the infield fly rule. This makes the dough to be automatic and that the implementation team get triple play easy to grab the ball and forcing outs other databases. In short, it is a rule that regulates the fairness of the game, designed to keep things interesting for both parties. Knowing about it now will help you when you hear it called later.
Image Step 19 called Play Baseball.

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12-Continue playing until the correct number of rounds is reached. Unlike basketball and many other team sports, baseball does not have a clock or timer, except for league matches. Instead, the game is played until all the rounds are completed. Because they can make plays to hang for a long period, teams are allowed to have substitutes, including additional throwers (called relay throwers) to keep the game fresh from start to finish. At the end of the final round, the team won more sharply.

If the teams are tied at the end of the last round, a new addition is played. It is very rare that a baseball game ends in a draw; Typically, extra entries are added until a team manages to scrape an edge.

How To Play Baseball For Beginners - Part 1


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How To Play Baseball For Beginners
Baseball is one of the most beloved and emblematic American sports. Read these steps to learn how to play the game and how to play it yourself.

Fundamentals and configuration


Understand the basics of the game. Baseball is a team sport played in a special field during several periods of play, called sleeves. Each round is divided into two parts, the "up" and "down", during which one team tries to score points, while the other team defends the ground. The points are scored by hitting a thrown ball with a bat and ran around the four bases and back towards the plate (the plate it from barking). If the runner is touched with baseball by the defensive team before finishing the run, the runner is out. After three exits, the front entrance and the teams change places.

The college games and professional baseball are played nine innings. The levels of competition are less intense generally six or September
The whole defensive team is still on the ground. Offensive players try to hit the ball, one by one, then to start, there is only one offensive player in the field. Gradually, as the game progresses, up to four offensive players may be on the field, but only one batter is at some point. The other three players simply waiting in safe places to complete their races and points.
There are three safe places for runners, one on each corner of the race zone, called bases. The bases must be visited to add a point; Riders can also choose to leave on one basis and wait for the next part to keep running the next. Bases are discussed in more detail below.

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Familiarize yourself with the stadium area

The baseball field (sometimes called the "baseball diamond") is a specially designed field consisting of two basic parts: the infield and outfield. The inner picture is the center of action. It is defined by four sturdy pads placed on the floor, called bases, at points equal to each other, forming a square diamond shape. The path to each base to the next is dirt instead of grass. In the diamond is a lawn area, and about half of which is a low-lying mound with another dish that called the launcher's mound.

The batter (attacker) is on a home base called plate and waits for the ball thrown from the pitcher's mound so they can try to hit him with the bat. There is a painted rectangle on each side of the home plate called the "box of dough" that defines the place where the batters are allowed to stand. Another picture painted behind the plate defines where the receiver crouched to catch the ball, if the batter loses.
While other bases are of four-sided canvas and in general, the plate is pentagonal and rubber, to distinguish. There is also usually a large knife-shaped fence around the plate to avoid the stray bullets hit the audience behind.
The bases are numbered counterclockwise a watch on the cover: first, second and third. The second base is on a direct line from the home to the pitcher's mound.
A baseball is hit and the ground to the left of the third base or right of the first base (as seen from the fixing plate) is considered a "farce ball", which invalidates the game. Defective lines are usually painted in the field to show where the edge is.
There are regulatory distances that define the proper baseball field. Each base is 90 feet (27.4 m) away from the next. The pitcher's mound is 60.5 feet (18.4 m) from the fixing plate.

Familiarize yourself with the open field. Crossed the border of the dirt that defines the stadium area is a green wide strip of grass called the open field. The fault lines continue through the gardens, but otherwise the space is open and undefined by structures or lines. There are some defensive players in the open field - left, center and right players - who try to capture and / or return the long distance shots. The gardens are hidden in the center behind the second base. The outer edge of the field is called "near".

Unlike the stadium area, there is no strict rule about the size of a baseball field. The American Professional Baseball Distance Field courses range from 39 to 118.9 m to 435 feet (132.6 m).

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Learn the functions of the teams

Each team consists of 25 players, only 9 players in the field at a time, all with specific defensive positions in the field. During offensive play, all players act as hitters, in turn, trying to hit the ball. After the ball was struck, the batter can start running from the base plate around each of the bases in a leftward direction, to complete a return stroke on the home plate and score an item. The defensive team tries to take the ball and score the batter with him, finishing the game. 9 defensive functions are:

The pitcher throws the ball to the batter. The ball should be thrown to a certain level and directly on the fixing plate which is considered fair, but it is a good pitcher yet can make it very difficult to hit.
The receiver squats behind the plate with heavy protective equipment and a special glove and catch the ball when the hitter does not hit him. The receiver can also pick up and throw a ball in play, if it is close.
First base guard first base. They have to be very good at catching the ball; If the first base managed to obtain a hold of the ball before the batter is made on the first base, it is called automatically.
The second base maintains the area between the first and second bases. In addition to marking the runners to second base, the second base also helps to catch balls on the ground before rolling in the open field.
The short field is between the second and third base and returns the balls to one of the base men to help out. The short fields see a lot of action in a typical game - more than any other defensive position - as most right hitters tend to stick the ball into the short field area.
The third base guard closely the third base, and should also have an exceptionally strong throwing arm to send the ball quickly to the first base, along the diamond. This is because (as in the short field) many right-handed hitters send the right ball to the third base when they hit.
Gardeners are three players who maintain a different section of the gardens - left, center and right, as described above. Their job is to catch tall and long balls and prevent the attacking team from scoring runs easy to simply hit the ball hard.
All defensive players are allowed to wear a large leather miter on one side to help them catch the ball. The recipient of the glove is even larger and thicker.

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Understanding the role of the referees

The referee is a member of the field not affiliated with one or another team, and the impartiality of the jury. It is the referee's job to look carefully and announce the outcome of each game there are usually a couple of referees in most games. One on the plate, and each of the other three bases. Some games also place two referees in the open field. The home referee usually called the start of the game.

Harassing or intentionally touching an umpire can lead to serious penalties and should be avoided at all costs. Whether he agrees or not, the referee's word is final.

More information about departures. Only offensive team members can get an exit. Once the player is out, they are removed from the game, and the rotation of the bar for the rest of the round. Once the three players are out, the offensive and defensive teams change. There are several ways out. The most common are described below.

If a defensive player catches the ball to the batter before it hits the ground, the batter is automatic, no matter what, even if the ball was caught in the territory of the fault. This is called a "floating".
If a fielder touches a runner with the ball, the runner who is not standing on a base, the runner is out. The ball must be held in the player's hand on the defensive; Beaning the runner with a pitch is unacceptable. This is called a "label".
If a batter gets the chance to hit a good ball, or a lack of rocker and rapper, he is given an attack. Three strikes cause the production, called "punches".
At first base only if a fielder touches the base while holding the ball before the runner can achieve, they are out. This is called a "between teeth".
If a rider is standing on a base and should run forward to make room for the next rider (as a single rider can be a base at one point), they can receive an "out" if a gardener next to the base Touch the base while holding the ball.

Ask about strikes, balls and fouls. On stick day, one of four things can happen at each step: a strike, a ball, a good ball or a foul ball. These terms seem confused as they seem to overlap, but in reality they are very easy to learn:

A strike is an indication that the striker could pass the ball and did not, or danced in the ball and missed. The balls are also cause cracked strikes. After three strikes, the mass is the production and the subsequent mass rises to the plate.
Shooting occurs when the thrower throws a ball that is too far from the strike zone to be considered hit by the batter. After four balls, the batter "on", which is a free advance to the first base. Batsters often essayont whip the plate and take a walk instead of hitting the ball.
A fair ball is a ball that the batter that is between the foul lines, allowing the batter to run to the first base. A good ball that wants hitters, most of the time.
A foul ball is a ball that hits the batter that fell off the foul lines. Unless it transforms into price and side menu, a missing account just like a strike; However, in most cases, players can not have more than two strikes as a result of hitting a foul ball. Felt balls are not counted.

How To Play American Football For Juniors - Part 3


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How To Play American Football For Juniors - Part 3

Positions

1-Strategist. 

The backbone of the infringement. The quarterback is the player who receives the instant-start game. The player usually choose whether to give one of the pilots, run the game itself, or pass it to one of his teammates. 

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2-Run


The pilot is responsible for managing the football or helping to block for the quarterback during a passing game. A running back should have fast feet and quick legs to avoid all defenders.

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3-Advice



Catch the ball away from your body, with your hands and draw close. This helps prevent the ball from bouncing back into your body as you try to catch it.
To keep the ball in the safe position, place the palm of one hand on the tip of one side of the ball and put the other end into the fold of the inside of your arm when the elbow is. Then draw the arm so that the ball is against your body closely. When you are about to get hit by another person, place your free hand on top of the ball and keep it tight. It is better to lose yards and keep the ball than winning yards and end up clumsy.
As football is a tough sport, do not hesitate to seek help if it feels as if it has been hit too hard and hurt.

Basketball Basics For New Players And Coaches - 2


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VIOLATIONS


Walk / Travel. The 'one step and a half' support without sinking the ball moves. Move your pivot foot, once stopped the haggling is on a trip.

Wear / palm. When a player dribbles the ball with his hand too far, or even even under the ball.

Double dribble. Dribble the ball with both hands on the ball at the same time or pick up the dribble, then dribble again is a double dribble.

Ball supported. Sometimes, two or more opponents gain possession of the ball at the same time. In order to avoid prolonged and / or violent combat, the referee stops the action and gives the ball to a team on a rotating base.

Guardian If a defensive player interferes with a shot while on the way to the basket, while on the way to the basket after touching the edge, or while in the cylinder above the rim, are goalkeepers and the number of shots. If committed by an offensive player, it is a violation and the ball is handed to the opposing team for a discount.

Violation of counterpoint. Once the offense has brought the ball through the line cut line, they can not go back through the line during possession. If they do, the ball is handed to the other team to pass inbounds.

Time constraints. A player who passes the ball has five seconds to pass the ball. If it does, the ball is handed to the other team. Other times restrictions include the rule that a player can not have the ball for more than five seconds to be closely watched and, in certain states and levels, shooting clock restrictions that require a team to give a shot to within a given time frame.


Player Positions


Concentrate. Centers are usually their highest players. Usually they placed near the basket.

Offense - The goal of the center is open for a pass and shoot. They are also responsible for blocking defenders, known as picking or screening, from opening other players to driving to the basket for a purpose. Centers are expected to get offensive rebounds and backhands.

Defensive - On defense, the main responsibility of the center is to prevent the opponents from shooting to block shots and passes in the key zone. It is also expected to get many rebounds because they are higher.

Go for it. The following players are likely to be higher strikers. While the attacker may be called to play under the basketball, it is necessary to operate in the wings and corner areas.

Offensive - Attackers are responsible for getting a free pass, taking pictures outside, driving goals, and rebounding.

Defensive - Responsibilities include preventing readers from targeting and rebounding.

Guard. These are potentially their shorter players and must be really good dribble quickly, seeing the short, and by the way. It is your job to get the ball in the backyard and offensive games.

Offensive - Dribbling, passing and creating offensive games are the primary responsibilities of a guard. They also need to be able to drive to the basket and shoot from the perimeter.

Defensive - In defense, a guard is responsible for stealing passes, fighting for shots, avoiding hoops, and boxing.

Where should new players and coaches start?
First, we suggest that you focus on learning the basics of basketball.

To teach fundamental skills, start with these 72 free basketball exercises that include complete diagrams and step-by-step instructions. They will help you develop solid basic knowledge and basketball skills.

Like any sport, no matter what your age - whether you are a professional athlete or a young player just starting out - you need strong fundamentals to succeed!

Unfortunately, most people do not really understand what that means.

The basics include working on the little things that make you better - no matter what team or coach you play for - or what offense or defense you're running.

For example, when working on the basics of filming, you will get better no matter what equipment you play for. The basics of the shot include proper foot alignment, leg curve, hand position, arm angle, tracking through, and so on. These are some of the little things that make the difference. Learn them!

The same thing happens with lay ups, work with feet, post game, step, jab steps, jump stops, pivots, locks, etc.

We suggest that you begin by learning the proper technique and fundamentals for:


Shooting
He passed
Dodge
Presentations
Jump stops
Pivoting and Legs
Jab Steps
Screening
cut
Defense
Rebound

These are all critical fundamentals to master because they will make you and your team better, no matter what age level or situation you might be in.

Basketball Basics For New Players And Coaches - 1


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Basketball Basics For New Players And Coaches

Learn basic rules, concepts, layout of court positions and players


The rules of basketball, fortunately, are quite simple. However, for young players, certain rules can be easily forgotten. The three second rule that is how long it can be an offensive player before clearing key is a good example.

Once you have learned the game on your computer, it is a simple way to make sure you do not forget them. Ask them to tell the rules. Spend a few minutes during each interrogation practice. Have fun. In addition, you can teach and reinforce the rules of the game during the exercises.

Before you can teach the rules to your computer, you need to know them yourself.

Standards

Basketball is a team sport. Two teams of five players each attempt to score a shot in a hoop high 10 feet above the ground. The game is played on a rectangular floor called the yard, and there is a ring at each end. The court is divided into two main sections per median line. If the offensive team puts the ball in play behind the midfield line, it has ten seconds for the ball on the midfield of the line. If it does, the defense recovers the ball. Once the offensive team the ball on the line of cut halfway, and can not be in possession of the ball in the area at the back of the line. If it does, the defense recovers the ball.

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Court

Basketball court 1

The ball moves in the yard to the basket pass or dribble. The team with the ball is called the offense. The team without the ball is called defense. They try to steal the ball, shoot the contest, steal and divert passes, and collect rebounds.

When a team makes a basket, scoring two points and the ball passes to the other team. If a basket, or a goal on the field, it is made outside the three-point bow, then this basket is worth three points. A free-kick is worth a point. Free throws are awarded to a team according to certain formats that involve the number of faults committed in an environment and / or the type of offense. Masking a shooter always results in two or three free throws being awarded to the shooter, depending on where he was when he shot. If it was beyond the three-point line, then you get three shots. Other types of failures do not lead to free throws are awarded until a number has accumulated during the semester. Once this number is reached, then the player who has suffered gets a chance of '1-and-1'. If you do your first throw tent one second. If the first shot miss, the ball is live on the rebound.

Each game is divided into sections. All the levels have two halves. In college, each half-lasts twenty minutes. In high school and below, the halves are divided into eight (and sometimes six) minutes. In the pros, the rooms have twelve minutes. There is a difference of several minutes between the halves. Differences between neighborhoods are relatively short. If the score is tied at the end of the regulation, periods of different lengths of overtime are played until a winner emerges.

Each team is awarded a basket or a goal to defend. This means that the other basket is the basket score. At half-time, the teams change their goals. The game starts with a player from either the central court of the team. A referee throws the ball in between. The player who gets his hands on the ball leans to a teammate. This is called a score. In addition to stealing an opposing player's ball, there are other ways for a team to get the ball.

One of these means is if the other team commits a fault or violation.


Fouls and Violations

Wiles

Recommended Resources for Youth Coaches

• Basketball for youth training successfully
• 60 years of youth basketball
• Simple Crime for Youth Basketball

Personal mistakes: personal mistakes include any illegal physical contact.

Knock
contractor
fast
participation
Illegal selection / screen - when an offensive player is moving. When an offensive player finds a member and makes physical contact with a defender in an attempt to block the defender's path.
Penalties Personal Foul: If a player is shooting while a dirty, then he gets two free throws if your shot does not fall, but only a free kick if his shot comes.

Three free throws are awarded if the player is dirty while shooting a goal and three shot from the point is lost. If a player is dirty while shooting three shooting points and does so anyway, he is awarded a free kick. Thus, he could score four points on the game.

Inbounds. If a foul is committed while not firing the ball is given to the team that has committed a foul. Get the ball in the nearest side or line, outside the limits, base and 5 seconds to pass the ball to the court.

A a. If the team commits a foul to seven or more fouls in the game, the suffering player receives a free kick. If you make your first shot, it is awarded another free kick.

Ten or more defects. If the team commits a fault with ten or more defects, the player will receive two free throws missing.

Load. An offensive foul is committed when a player pushes or executes on a defensive player. The ball is handed to the team that the offense has been committed.

Lock. The blockade is an illegal personal contact as a result of a defender does not set the position in time to prevent the opponent is directed to the basketball.

Blatant foul. Violent contact with an opponent. This includes shots, kicks and punches. This type of defect results in more free throws offensive holding possession of the ball after free throws.

Intentional misconduct. When a player is in physical contact with another player without any reasonable effort to steal the ball. It is an appeal to the officials.

Technical foul. Technical foul. A player or coach may make this type of defect. It does not involve contact with the player or ball, but is the "means" game. Absence of language, obscenity, obscene gestures and even arguments can be considered a technical fault, as technicians on incorrectly or diving during warm-up.

Monday, January 23, 2017

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Saturday, January 21, 2017

How To Play American Football For Juniors - Part 2

How To Play American Football For Juniors - Part 2

Learn The Basics Of The Game


1-Fight I walk forward with running moves. In general, the most common type of game seen in football is power play. The current plays tend to do less yardage per play of plays, but their much less likely to accidentally transfer and control the other team. They have advice added to take out fast-aggressive Manos soccer marshal before a defender can reach his position and cost the team ADDITIONAL yards. If the ball is ca for a play, it is called a loose ball. A smoked bullet can be recognized by the other team, or the team that could not gain control.

The marshal usually delivers the ball a teammate (usually a runner) to execute play, for an execution, but you can also choose to expel the ball itself. Be Able to Think Quickly and Evaluate v The Situation CHANGING TO MEASURE It's A Vital Par. Skill A Field Marshal To Help You Decide WHEN He Expulses By Your Ball Account.
The twins of the caravan green serenity of detail prophesy behind the defensive line. Quite a bit, the offense will try to fool the defense to the ball with the runners dreverent back that are included. At the end of the work, the runner who actually BALLS the antes CAN break the spade's defense that ended well and running all the way through the field for an easy touchdown.


2-Perforate defense with passing games. A little less common than land game, aerial play is a great way to quickly do for lost yards ... if the pass is completed. Short-throw plays are often used in combination with current games as well, keeping the defense of your toes. The great advantage of a passing game is its ability to completely elude a difficult ground defense. Incomplete passes (where no one grabs the ball after it is started) stop the clock and complete the game.

The quarterback usually needs more time to throw a pass than is necessary for a running game, so the offensive line must be exceptionally rigid, while the quarterback scans the field for an open catcher to avoid his rejection . The striking line while holding the ball). Once an opening is found, the quarterback has to estimate how far to throw the ball so that the receiver will be able to get moving.
If a pass is made from defense, it is called interception. A ball loss is when the ball comes out of the offense and the defender wins with control of the ball (and becomes the offense). Equally important, the game is not over once the ball was intercepted. The defending player who made the interception can (and often does) spin right around and run the ball back into the field for an exciting touchdown.


3-Combine the pass and common parts. Your offensive team should plan to use a mixture of both performing plays and passing to keep the guessing guess. Practice a few different workout with your team and not well run.

Quarterback in particular must practice throwing the ball accurately, and to learn to fake transfers to convince the runners.
In general, it is safer to start with a few racing games until your team has an idea of how the defense responds. A defensive team that is ideal to intercept the ball might not have much to do in the field, or vice versa.
Adjust your mix accordingly. If you play defense, carefully observe the positions of the players and try to anticipate if the match is going to be a main part, a short or a long pass pass so you can defend yourself in the most efficient way possible. And remember, nothing stops a game of any kind as far as the quarterback's count, so if you see an opening, go ahead.


4-Practice a lot. By far the best way to play the best football is practiced regularly. The game uses a set of special abilities does not see many other places in life, so a coherent job is needed to improve its game.

Practice with your computer if possible. Practice holding the ball, catch the ball and run with it; Practice watching other players so that you can change what you do based on what is happening elsewhere on the pitch.
Strength and resistance training is very important, too.
Do not forget to practice strategy and special games, such as field goals, so you can go on the field and work as a smart set when the day of the match comes.


5-Study strategy. This guide lists only the most basic elements of the game. Training strategies and teams go well beyond the information presented here. Read about some of them and think about how your team can use it to gain an edge in the field.
 I had the opportunity to do an interview for Shane Sams new soccer coach podcast, the XO Show car. The show is up on CoachXO.com and you should definitely give it a listen! Sams The coach has done a great job and really look forward to a new training podcast.

When you go to the site, click on the Podcast tab to listen to the program. Or you can listen here Embedded - but be sure to do two things:

CoachXO.com visit and see everything the site has to offer.
Subscribe to the podcast via iTunes or your other Podcatcher applications. Note to the margin, I use downed on my iPhone and the likes.

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